One year ago, what started as a funny little programming exercise between Christmas and New Years’s Eve hit the AppStore. A very rudimentary air traffic control simulator running on iPhone. Do you remember it? Every input was done using buttons, there was not even a wind rose to assign headings…
The later versions included more and more features, simulation speed control, runway changes, an improved (let say usable) control panel. Later on, iPad support as well as portrait and landcape orientations, and with version 2.0, the App started to talk. A web version was born few weeks after the very first iOS version, and did not evolve a lot since then, but there are plans…
Each version brought new features, and each new feature brought new requests, from an increasing number of players. More twitter users follow @APPControl and more fans like the APPControl Facebook page every day. Some of the best improvements (including the voice…) were proposed by users. It is not possible to incorporate each and every wish as fast as we would like, but we do our best. Having such a community of players is great, and this is one of the reasons to start this blog.
After one year, APPControl stands at the crossroads of gaming and simulation. This is an interesting mixture, but it is not always an easy one too keep. Many players would understand what 7700 in a label would mean, and would not even require to see the runway numbers on the screen. Others would not and could not understand the game.
So here’s a question to you, dear users, do you want to see a more realistic APPControl, even if this makes it less a game, or a version with more action, even if this is not representative of a real-life ATC system? Or both?
Let us know, and let’s make APP Control a better app for all of you!